YoLo / Roblox scripter / commissions open

I script
Roblox games.

I’m YoLo, a Roblox scripter. I work on gameplay systems, movement, UI, and bug fixes, from a one-off mechanic to a larger feature. When I’m working in an existing game, I take its current systems into account.

See my work

01 / Selected work

A few projects

This includes Word Duels’ round and pet systems, movement work on Hushward, a commissioned suit, and a menu prototype. The hitbox system was also commissioned for an existing game.

A system inside Word Duels

Pets, equips & hatching

I built the pet system for Word Duels with stable definition IDs and saved ownership. Players can equip up to three pets, and the server validates equip and reward changes. The clip shows part of hatching, not the inventory or ownership flow.

  • Saved ownership tied to pet IDs
  • Up to three equipped pets
  • Server-side equip and reward validation
  • Inventory and hatch flow
Word Duels / pet-system capture00:27 · MP4
Hushward / movement capture00:35 · MP4
02 — Movement work

Hushward

I worked on Hushward’s movement and interaction systems. This video is from a test build, so it doesn’t show every feature listed here.

  • Crawling and running
  • Vaulting and climbing
  • Radial menu
  • First- and third-person support
  • Orion follow behavior
03–04 / Commissioned work & prototype

More work

03 — Commissioned suit project

Iron Man Suit

I did scripting work on a commissioned Iron Man suit. The clip shows it running in Studio with its related scripts; other developers worked on the wider experience.

Iron Man Suit / Studio capture01:12 · MP4
04 — UI & interaction prototype

TrollMenu

TrollMenu is a UI prototype for in-game controls and effects. I tested it in Studio with a dummy, as shown in the clip.

TrollMenu / Studio capture00:43 · MP4
05 / Client commission · existing game

Hitbox system

This hitbox system was commissioned for an existing game. It checks attacks while the attacker and target are moving. In Follow mode, the attack tracks the attacker’s facing; in Committed mode, it keeps the direction set when the attack starts.

  • Geometry and integration tests
  • Obstruction and stress tests
  • Hurtbox, sweep, and contact debugging
  • Visuals for unresolved cases

I can’t share gameplay footage or record a showcase of the implementation without the client’s permission. The diagram is a general example; the list describes tests and debug work, not test results.

This diagram doesn’t show gameplay or the client’s implementation.
Rates & commissions

Small jobs are welcome.

I take on one-off fixes and mechanics as well as larger systems. My rates are budget-friendly, and we’ll agree on the scope and price before I start.

Send me a short description of the job and the budget you have in mind. We can work out a scope that fits before I start.

Message me
About

A bit about me

I’ve been scripting in Roblox for under a year. I like figuring out why a mechanic is behaving oddly and tracing the bug through the rest of the game.

I’ve labelled commissioned and private work so it’s clear what I contributed.

Get in touch

Need something scripted?

Discord is the best way to reach me about a job. Tell me what you need and include your budget if you have one; we can talk through the details from there.

Discord · preferred
im.yolo
Roblox
The_almightyridwan